- fixed: A_SetInventory still had default initializers.
This commit is contained in:
parent
85ff172ee3
commit
ba62a86c80
2 changed files with 3 additions and 3 deletions
|
|
@ -8299,7 +8299,7 @@ FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
|
|||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (!scope->IsAncestorOf(ctx.Class) && ctx.Class != RUNTIME_CLASS(AActor)) // AActor needs access to subclasses in a few places. TBD: Relax this for non-action functions?
|
||||
else if (!scope->IsAncestorOf(ctx.Class))
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(), ctx.Class->TypeName.GetChars());
|
||||
delete this;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue