- changed dynamic light traversal to use sections instead of the subsectors.

This is mostly complete, except for handling intra-section sidedefs.
This commit is contained in:
Christoph Oelckers 2018-11-06 00:13:23 +01:00
commit ba66c0c889
20 changed files with 117 additions and 123 deletions

View file

@ -275,7 +275,7 @@ void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args,
return;
}
FLightNode *light_list = sub->sector->lighthead;
FLightNode *light_list = sub->section->lighthead;
auto cameraLight = PolyCameraLight::Instance();
if ((cameraLight->FixedLightLevel() >= 0) || (cameraLight->FixedColormap() != nullptr))