- changed dynamic light traversal to use sections instead of the subsectors.
This is mostly complete, except for handling intra-section sidedefs.
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20 changed files with 117 additions and 123 deletions
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@ -202,6 +202,7 @@ namespace swrenderer
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// killough 3/27/98: save sector for special clipping later
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vis->heightsec = heightsec;
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vis->sector = thing->Sector;
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vis->section = thing->section;
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vis->depth = (float)tz;
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vis->gpos = { (float)pos.X, (float)pos.Y, (float)pos.Z };
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@ -251,7 +252,7 @@ namespace swrenderer
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float lit_red = 0;
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float lit_green = 0;
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float lit_blue = 0;
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auto node = vis->sector->lighthead;
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auto node = vis->section->lighthead;
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while (node != nullptr)
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{
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ADynamicLight *light = node->lightsource;
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