Move more code into the correct managers
This commit is contained in:
parent
69cfadf411
commit
ba88303527
21 changed files with 267 additions and 250 deletions
|
|
@ -30,7 +30,9 @@
|
|||
#include "vulkan/textures/vk_pptexture.h"
|
||||
#include "vulkan/textures/vk_renderbuffers.h"
|
||||
#include "vulkan/textures/vk_samplers.h"
|
||||
#include "vulkan/textures/vk_texture.h"
|
||||
#include "vulkan/renderer/vk_renderstate.h"
|
||||
#include "vulkan/renderer/vk_descriptorset.h"
|
||||
#include "flatvertices.h"
|
||||
|
||||
VkPPRenderState::VkPPRenderState(VulkanFrameBuffer* fb) : fb(fb)
|
||||
|
|
@ -49,19 +51,17 @@ void VkPPRenderState::PopGroup()
|
|||
|
||||
void VkPPRenderState::Draw()
|
||||
{
|
||||
auto pp = fb->GetPostprocess();
|
||||
|
||||
fb->GetRenderState()->EndRenderPass();
|
||||
|
||||
VkPPRenderPassKey key;
|
||||
key.BlendMode = BlendMode;
|
||||
key.InputTextures = Textures.Size();
|
||||
key.Uniforms = Uniforms.Data.Size();
|
||||
key.Shader = GetVkShader(Shader);
|
||||
key.Shader = fb->GetShaderManager()->GetVkShader(Shader);
|
||||
key.SwapChain = (Output.Type == PPTextureType::SwapChain);
|
||||
key.ShadowMapBuffers = ShadowMapBuffers;
|
||||
if (Output.Type == PPTextureType::PPTexture)
|
||||
key.OutputFormat = GetVkTexture(Output.Texture)->Format;
|
||||
key.OutputFormat = fb->GetTextureManager()->GetTextureFormat(Output.Texture);
|
||||
else if (Output.Type == PPTextureType::SwapChain)
|
||||
key.OutputFormat = fb->GetCommands()->swapChain->swapChainFormat.format;
|
||||
else if (Output.Type == PPTextureType::ShadowMap)
|
||||
|
|
@ -83,14 +83,15 @@ void VkPPRenderState::Draw()
|
|||
auto passSetup = fb->GetRenderPassManager()->GetPPRenderPass(key);
|
||||
|
||||
int framebufferWidth = 0, framebufferHeight = 0;
|
||||
VulkanDescriptorSet *input = GetInput(passSetup, Textures, ShadowMapBuffers);
|
||||
VulkanFramebuffer *output = GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
|
||||
VulkanDescriptorSet *input = fb->GetDescriptorSetManager()->GetInput(passSetup, Textures, ShadowMapBuffers);
|
||||
VulkanFramebuffer *output = fb->GetBuffers()->GetOutput(passSetup, Output, key.StencilTest, framebufferWidth, framebufferHeight);
|
||||
|
||||
RenderScreenQuad(passSetup, input, output, framebufferWidth, framebufferHeight, Viewport.left, Viewport.top, Viewport.width, Viewport.height, Uniforms.Data.Data(), Uniforms.Data.Size(), key.StencilTest);
|
||||
|
||||
// Advance to next PP texture if our output was sent there
|
||||
if (Output.Type == PPTextureType::NextPipelineTexture)
|
||||
{
|
||||
auto pp = fb->GetPostprocess();
|
||||
pp->mCurrentPipelineImage = (pp->mCurrentPipelineImage + 1) % VkRenderBuffers::NumPipelineImages;
|
||||
}
|
||||
}
|
||||
|
|
@ -135,141 +136,3 @@ void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDes
|
|||
cmdbuffer->draw(3, 1, FFlatVertexBuffer::PRESENT_INDEX, 0);
|
||||
cmdbuffer->endRenderPass();
|
||||
}
|
||||
|
||||
VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, const TArray<PPTextureInput> &textures, bool bindShadowMapBuffers)
|
||||
{
|
||||
auto descriptors = fb->GetPostprocess()->AllocateDescriptorSet(passSetup->DescriptorLayout.get());
|
||||
descriptors->SetDebugName("VkPostprocess.descriptors");
|
||||
|
||||
WriteDescriptors write;
|
||||
VkImageTransition imageTransition;
|
||||
|
||||
for (unsigned int index = 0; index < textures.Size(); index++)
|
||||
{
|
||||
const PPTextureInput &input = textures[index];
|
||||
VulkanSampler *sampler = fb->GetSamplerManager()->Get(input.Filter, input.Wrap);
|
||||
VkTextureImage *tex = GetTexture(input.Type, input.Texture);
|
||||
|
||||
write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
|
||||
}
|
||||
|
||||
if (bindShadowMapBuffers)
|
||||
{
|
||||
write.addBuffer(descriptors.get(), LIGHTNODES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightNodes->mBuffer.get());
|
||||
write.addBuffer(descriptors.get(), LIGHTLINES_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightLines->mBuffer.get());
|
||||
write.addBuffer(descriptors.get(), LIGHTLIST_BINDINGPOINT, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->LightList->mBuffer.get());
|
||||
}
|
||||
|
||||
write.updateSets(fb->device);
|
||||
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
|
||||
|
||||
VulkanDescriptorSet *set = descriptors.get();
|
||||
fb->GetCommands()->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
|
||||
return set;
|
||||
}
|
||||
|
||||
VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, const PPOutput &output, bool stencilTest, int &framebufferWidth, int &framebufferHeight)
|
||||
{
|
||||
VkTextureImage *tex = GetTexture(output.Type, output.Texture);
|
||||
|
||||
VkImageView view;
|
||||
std::unique_ptr<VulkanFramebuffer> *framebufferptr = nullptr;
|
||||
int w, h;
|
||||
if (tex)
|
||||
{
|
||||
VkImageTransition imageTransition;
|
||||
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
|
||||
if (stencilTest)
|
||||
imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
|
||||
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
|
||||
|
||||
view = tex->View->view;
|
||||
w = tex->Image->width;
|
||||
h = tex->Image->height;
|
||||
framebufferptr = &tex->PPFramebuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
|
||||
framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
|
||||
w = fb->GetCommands()->swapChain->actualExtent.width;
|
||||
h = fb->GetCommands()->swapChain->actualExtent.height;
|
||||
}
|
||||
|
||||
auto &framebuffer = *framebufferptr;
|
||||
if (!framebuffer)
|
||||
{
|
||||
FramebufferBuilder builder;
|
||||
builder.setRenderPass(passSetup->RenderPass.get());
|
||||
builder.setSize(w, h);
|
||||
builder.addAttachment(view);
|
||||
if (stencilTest)
|
||||
builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
|
||||
framebuffer = builder.create(fb->device);
|
||||
}
|
||||
|
||||
framebufferWidth = w;
|
||||
framebufferHeight = h;
|
||||
return framebuffer.get();
|
||||
}
|
||||
|
||||
VkTextureImage *VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
|
||||
{
|
||||
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
|
||||
{
|
||||
int idx = fb->GetPostprocess()->mCurrentPipelineImage;
|
||||
if (type == PPTextureType::NextPipelineTexture)
|
||||
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
|
||||
|
||||
return &fb->GetBuffers()->PipelineImage[idx];
|
||||
}
|
||||
else if (type == PPTextureType::PPTexture)
|
||||
{
|
||||
auto vktex = GetVkTexture(pptexture);
|
||||
return &vktex->TexImage;
|
||||
}
|
||||
else if (type == PPTextureType::SceneColor)
|
||||
{
|
||||
return &fb->GetBuffers()->SceneColor;
|
||||
}
|
||||
else if (type == PPTextureType::SceneNormal)
|
||||
{
|
||||
return &fb->GetBuffers()->SceneNormal;
|
||||
}
|
||||
else if (type == PPTextureType::SceneFog)
|
||||
{
|
||||
return &fb->GetBuffers()->SceneFog;
|
||||
}
|
||||
else if (type == PPTextureType::SceneDepth)
|
||||
{
|
||||
return &fb->GetBuffers()->SceneDepthStencil;
|
||||
}
|
||||
else if (type == PPTextureType::ShadowMap)
|
||||
{
|
||||
return &fb->GetBuffers()->Shadowmap;
|
||||
}
|
||||
else if (type == PPTextureType::SwapChain)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
|
||||
{
|
||||
if (!shader->Backend)
|
||||
shader->Backend = std::make_unique<VkPPShader>(fb, shader);
|
||||
return static_cast<VkPPShader*>(shader->Backend.get());
|
||||
}
|
||||
|
||||
VkPPTexture *VkPPRenderState::GetVkTexture(PPTexture *texture)
|
||||
{
|
||||
if (!texture->Backend)
|
||||
texture->Backend = std::make_unique<VkPPTexture>(fb, texture);
|
||||
return static_cast<VkPPTexture*>(texture->Backend.get());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue