- scriptified APlayerPawn's DamageFade handling.
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6 changed files with 38 additions and 17 deletions
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@ -1609,14 +1609,14 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
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if (PROP_PARM_COUNT < 3) // Because colors count as 2 parms
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{
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color.a = 255;
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defaults->DamageFade = color;
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defaults->IntVar(NAME_DamageFade) = color;
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}
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else if (PROP_PARM_COUNT < 4)
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{
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PROP_DOUBLE_PARM(a, 2);
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color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
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defaults->DamageFade = color;
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defaults->IntVar(NAME_DamageFade) = color;
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}
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else
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{
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