- scriptified APlayerPawn's DamageFade handling.

This commit is contained in:
Christoph Oelckers 2019-01-03 12:47:34 +01:00
commit badacbb968
6 changed files with 38 additions and 17 deletions

View file

@ -1609,14 +1609,14 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
if (PROP_PARM_COUNT < 3) // Because colors count as 2 parms
{
color.a = 255;
defaults->DamageFade = color;
defaults->IntVar(NAME_DamageFade) = color;
}
else if (PROP_PARM_COUNT < 4)
{
PROP_DOUBLE_PARM(a, 2);
color.a = uint8_t(255 * clamp<double>(a, 0.f, 1.f));
defaults->DamageFade = color;
defaults->IntVar(NAME_DamageFade) = color;
}
else
{