- scriptified APlayerPawn's DamageFade handling.
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6 changed files with 38 additions and 17 deletions
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@ -124,8 +124,13 @@ void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int
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BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
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}
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PalEntry painFlash = CPlayer->mo->DamageFade;
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CPlayer->GetPainFlash(CPlayer->mo->DamageTypeReceived, &painFlash);
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PalEntry painFlash = 0;
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IFVIRTUALPTR(CPlayer->mo, APlayerPawn, GetPainFlash)
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{
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VMValue param = CPlayer->mo;
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VMReturn ret((int*)&painFlash.d);
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VMCall(func, ¶m, 1, &ret, 1);
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}
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if (painFlash.a != 0)
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{
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