- removed backend dependencies on game data.
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c8b3d95d6f
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bafd6be342
6 changed files with 35 additions and 27 deletions
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@ -273,6 +273,7 @@ void WriteSavePic(player_t* player, FileWriter* file, int width, int height)
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screen->SetSaveBuffers(true);
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screen->ImageTransitionScene(true);
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hw_postprocess.SetTonemapMode(level.info ? level.info->tonemap : ETonemapMode::None);
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hw_ClearFakeFlat();
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screen->mVertexData->Reset();
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RenderState.SetVertexBuffer(screen->mVertexData);
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@ -317,6 +318,7 @@ sector_t* RenderView(player_t* player)
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auto RenderState = screen->RenderState();
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RenderState->SetVertexBuffer(screen->mVertexData);
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screen->mVertexData->Reset();
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hw_postprocess.SetTonemapMode(level.info ? level.info->tonemap : ETonemapMode::None);
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sector_t* retsec;
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if (!V_IsHardwareRenderer())
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