Fall back to gl_renderbuffers 0 if buffer creation fails
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47714509d6
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4 changed files with 39 additions and 17 deletions
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@ -289,9 +289,8 @@ void FGLRenderer::SetupLevel()
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void FGLRenderer::Begin2D()
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{
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if (FGLRenderBuffers::IsEnabled())
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if (mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height))
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{
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mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height);
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if (mDrawingScene2D)
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mBuffers->BindSceneFB();
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else
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