Fall back to gl_renderbuffers 0 if buffer creation fails

This commit is contained in:
Magnus Norddahl 2016-08-28 18:07:44 +02:00
commit bb066f6f07
4 changed files with 39 additions and 17 deletions

View file

@ -289,9 +289,8 @@ void FGLRenderer::SetupLevel()
void FGLRenderer::Begin2D()
{
if (FGLRenderBuffers::IsEnabled())
if (mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height))
{
mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height);
if (mDrawingScene2D)
mBuffers->BindSceneFB();
else