- make viewx etc. global.
- a few minor optimizations.
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8 changed files with 22 additions and 29 deletions
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@ -68,9 +68,6 @@
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#define TEST_ANGLE 2468347904
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#endif
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fixed_t viewx, viewy, viewz;
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angle_t viewangle;
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int viewpitch;
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// TYPES -------------------------------------------------------------------
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@ -554,12 +551,6 @@ void R_SetupColormap(player_t *player)
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void R_SetupFreelook()
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{
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viewx = FLOAT2FIXED(ViewPos.X);
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viewy = FLOAT2FIXED(ViewPos.Y);
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viewz = FLOAT2FIXED(ViewPos.Z);
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viewangle = ViewAngle.BAMs();
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viewpitch = ViewPitch.BAMs();
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{
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fixed_t dy;
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