Replaced the many implement macros with a single one that takes arguments instead
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126 changed files with 365 additions and 388 deletions
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@ -46,7 +46,7 @@ public:
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int TakeSpecialDamage(AActor *inflictor, AActor *source, int damage, FName damagetype);
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};
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IMPLEMENT_CLASS(AHateTarget)
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IMPLEMENT_CLASS(AHateTarget, false, false, false)
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void AHateTarget::BeginPlay()
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{
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