Replaced the many implement macros with a single one that takes arguments instead

This commit is contained in:
Leonard2 2016-11-05 18:27:14 +01:00
commit bb2d61de50
126 changed files with 365 additions and 388 deletions

View file

@ -616,7 +616,7 @@ void InitAllPowerupEffects(AInventory *item)
// Base class for morphing projectiles --------------------------------------
IMPLEMENT_CLASS(AMorphProjectile)
IMPLEMENT_CLASS(AMorphProjectile, false, false, false)
int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
{
@ -650,7 +650,7 @@ void AMorphProjectile::Serialize(FSerializer &arc)
// Morphed Monster (you must subclass this to do something useful) ---------
IMPLEMENT_POINTY_CLASS(AMorphedMonster)
IMPLEMENT_CLASS(AMorphedMonster, false, true, false)
IMPLEMENT_POINTERS_START(AMorphedMonster)
IMPLEMENT_POINTER(UnmorphedMe)