Replaced the many implement macros with a single one that takes arguments instead

This commit is contained in:
Leonard2 2016-11-05 18:27:14 +01:00
commit bb2d61de50
126 changed files with 365 additions and 388 deletions

View file

@ -42,7 +42,7 @@
// arg0 = Visibility*4 for this skybox
IMPLEMENT_CLASS (ASkyViewpoint)
IMPLEMENT_CLASS(ASkyViewpoint, false, false, false)
// If this actor has no TID, make it the default sky box
void ASkyViewpoint::BeginPlay ()
@ -73,7 +73,7 @@ void ASkyViewpoint::Destroy ()
Super::Destroy();
}
IMPLEMENT_CLASS (ASkyCamCompat)
IMPLEMENT_CLASS(ASkyCamCompat, false, false, false)
void ASkyCamCompat::BeginPlay()
{
@ -98,7 +98,7 @@ public:
void PostBeginPlay ();
};
IMPLEMENT_CLASS (ASkyPicker)
IMPLEMENT_CLASS(ASkyPicker, false, false, false)
void ASkyPicker::PostBeginPlay ()
{
@ -142,7 +142,7 @@ void ASkyPicker::PostBeginPlay ()
// arg0 = opacity of plane; 0 = invisible, 255 = fully opaque
IMPLEMENT_CLASS (AStackPoint)
IMPLEMENT_CLASS(AStackPoint, false, false, false)
void AStackPoint::BeginPlay ()
{
@ -160,7 +160,7 @@ public:
void Destroy ();
};
IMPLEMENT_CLASS (ASectorSilencer)
IMPLEMENT_CLASS(ASectorSilencer, false, false, false)
void ASectorSilencer::BeginPlay ()
{
@ -184,7 +184,7 @@ public:
void BeginPlay ();
};
IMPLEMENT_CLASS (ASectorFlagSetter)
IMPLEMENT_CLASS(ASectorFlagSetter, false, false, false)
void ASectorFlagSetter::BeginPlay ()
{