Replaced the many implement macros with a single one that takes arguments instead
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126 changed files with 365 additions and 388 deletions
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@ -21,7 +21,7 @@
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#define BONUSADD 6
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IMPLEMENT_POINTY_CLASS(AWeapon)
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IMPLEMENT_CLASS(AWeapon, false, true, false)
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IMPLEMENT_POINTERS_START(AWeapon)
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IMPLEMENT_POINTER(Ammo1)
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@ -38,7 +38,7 @@ TMap<PClassWeapon *, int> Weapons_hton;
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static int ntoh_cmp(const void *a, const void *b);
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IMPLEMENT_CLASS(PClassWeapon)
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IMPLEMENT_CLASS(PClassWeapon, false, false, false)
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PClassWeapon::PClassWeapon()
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{
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@ -791,7 +791,7 @@ FState *AWeapon::GetStateForButtonName (FName button)
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/* Weapon giver ***********************************************************/
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IMPLEMENT_CLASS(AWeaponGiver)
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IMPLEMENT_CLASS(AWeaponGiver, false, false, false)
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void AWeaponGiver::Serialize(FSerializer &arc)
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{
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