Replaced the many implement macros with a single one that takes arguments instead
This commit is contained in:
parent
0b3585c83f
commit
bb2d61de50
126 changed files with 365 additions and 388 deletions
|
|
@ -153,7 +153,7 @@ int GetSpriteIndex(const char * spritename, bool add)
|
|||
return (lastindex = (int)sprites.Push (temp));
|
||||
}
|
||||
|
||||
IMPLEMENT_POINTY_CLASS(PClassActor)
|
||||
IMPLEMENT_CLASS(PClassActor, false, true, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(PClassActor)
|
||||
IMPLEMENT_POINTER(DropItems)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue