Replaced the many implement macros with a single one that takes arguments instead

This commit is contained in:
Leonard2 2016-11-05 18:27:14 +01:00
commit bb2d61de50
126 changed files with 365 additions and 388 deletions

View file

@ -153,7 +153,7 @@ int GetSpriteIndex(const char * spritename, bool add)
return (lastindex = (int)sprites.Push (temp));
}
IMPLEMENT_POINTY_CLASS(PClassActor)
IMPLEMENT_CLASS(PClassActor, false, true, false)
IMPLEMENT_POINTERS_START(PClassActor)
IMPLEMENT_POINTER(DropItems)