Replaced the many implement macros with a single one that takes arguments instead
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126 changed files with 365 additions and 388 deletions
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@ -508,7 +508,7 @@ int player_t::GetSpawnClass()
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//
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//===========================================================================
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IMPLEMENT_CLASS(PClassPlayerPawn)
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IMPLEMENT_CLASS(PClassPlayerPawn, false, false, false)
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PClassPlayerPawn::PClassPlayerPawn()
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{
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@ -622,14 +622,14 @@ void player_t::SendPitchLimits() const
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//
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//===========================================================================
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IMPLEMENT_POINTY_CLASS(APlayerPawn)
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IMPLEMENT_CLASS(APlayerPawn, false, true, false)
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IMPLEMENT_POINTERS_START(APlayerPawn)
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IMPLEMENT_POINTER(InvFirst)
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IMPLEMENT_POINTER(InvSel)
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IMPLEMENT_POINTERS_END
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IMPLEMENT_CLASS (APlayerChunk)
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IMPLEMENT_CLASS(APlayerChunk, false, false, false)
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void APlayerPawn::Serialize(FSerializer &arc)
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{
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