Replaced the many implement macros with a single one that takes arguments instead

This commit is contained in:
Leonard2 2016-11-05 18:27:14 +01:00
commit bb2d61de50
126 changed files with 365 additions and 388 deletions

View file

@ -508,7 +508,7 @@ int player_t::GetSpawnClass()
//
//===========================================================================
IMPLEMENT_CLASS(PClassPlayerPawn)
IMPLEMENT_CLASS(PClassPlayerPawn, false, false, false)
PClassPlayerPawn::PClassPlayerPawn()
{
@ -622,14 +622,14 @@ void player_t::SendPitchLimits() const
//
//===========================================================================
IMPLEMENT_POINTY_CLASS(APlayerPawn)
IMPLEMENT_CLASS(APlayerPawn, false, true, false)
IMPLEMENT_POINTERS_START(APlayerPawn)
IMPLEMENT_POINTER(InvFirst)
IMPLEMENT_POINTER(InvSel)
IMPLEMENT_POINTERS_END
IMPLEMENT_CLASS (APlayerChunk)
IMPLEMENT_CLASS(APlayerChunk, false, false, false)
void APlayerPawn::Serialize(FSerializer &arc)
{