Replaced the many implement macros with a single one that takes arguments instead
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126 changed files with 365 additions and 388 deletions
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@ -69,8 +69,8 @@ int active_con_scale();
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FRenderer *Renderer;
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IMPLEMENT_ABSTRACT_CLASS (DCanvas)
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IMPLEMENT_ABSTRACT_CLASS (DFrameBuffer)
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IMPLEMENT_CLASS(DCanvas, true, false, false)
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IMPLEMENT_CLASS(DFrameBuffer, true, false, false)
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#if defined(_DEBUG) && defined(_M_IX86)
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#define DBGBREAK { __asm int 3 }
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@ -106,11 +106,11 @@ public:
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float Gamma;
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};
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IMPLEMENT_ABSTRACT_CLASS (DDummyFrameBuffer)
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IMPLEMENT_CLASS(DDummyFrameBuffer, true, false, false)
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// SimpleCanvas is not really abstract, but this macro does not
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// try to generate a CreateNew() function.
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IMPLEMENT_ABSTRACT_CLASS (DSimpleCanvas)
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IMPLEMENT_CLASS(DSimpleCanvas, true, false, false)
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class FPaletteTester : public FTexture
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{
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