Unify the custom sample distance variable names

This commit is contained in:
nashmuhandes 2023-10-03 18:18:47 +08:00
commit bb347e1c69
3 changed files with 9 additions and 10 deletions

View file

@ -153,7 +153,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
will be used as the name of the script to execute, and arg0 will be ignored.
lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this line. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist = <int>; // ZDRay customizable sampling distance for this line. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this line's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this line's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this line's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
@ -227,7 +227,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
colorization_mid = <int>; // Sets a colorization record for the middle texture. Colorization records must be defined in TEXTURES.
colorization_bottom = <int>; // Sets a colorization record for the lower texture. Colorization records must be defined in TEXTURES.
lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this sidedef. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist = <int>; // ZDRay customizable sampling distance for this sidedef. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this sidedef's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this sidedef's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this sidedef's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
@ -368,8 +368,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
lm_sampledistance = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 16
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default: "FFFFFF"
lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 16
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default: "FFFFFF"
* Note about arg0str

View file

@ -765,7 +765,7 @@ public:
Level->SunColor = FVector3(float((n >> 16) & 0xFF) / 0xFF, float((n >> 8) & 0xFF) / 0xFF, float(n & 0xFF) / 0xFF);
}
break;
case NAME_lm_sampledistance:
case NAME_lm_sampledist:
CHECK_N(Zd | Zdt)
if (CheckInt(key) >= 0 && CheckInt(key) <= 0xFFFF)
{
@ -773,7 +773,7 @@ public:
}
else
{
DPrintf(DMSG_WARNING, "Can't set the global lm_sampledistance to %s\n", key.GetChars());
DPrintf(DMSG_WARNING, "Can't set the global lm_sampledist to %s\n", key.GetChars());
}
break;
@ -1157,7 +1157,7 @@ public:
ld->healthgroup = CheckInt(key);
break;
case NAME_lm_sampledist_line:
case NAME_lm_sampledist:
CHECK_N(Zd | Zdt)
for (int i = 0; i < 3; ++i)
if (!ld->LightmapSampleDistance[i])
@ -1521,7 +1521,7 @@ public:
CHECK_N(Zd | Zdt)
break;
case NAME_lm_sampledist_line:
case NAME_lm_sampledist:
CHECK_N(Zd | Zdt)
for (int i = 0; i < 3; ++i)
if (!sd->textures[i].LightmapSampleDistance)

View file

@ -849,13 +849,12 @@ xx(Sky)
xx(Pagename)
// Lightmap/ZDRay keywords
xx(lm_sampledist_line)
xx(lm_sampledist)
xx(lm_sampledist_top)
xx(lm_sampledist_mid)
xx(lm_sampledist_bot)
xx(lm_sampledist_floor)
xx(lm_sampledist_ceiling)
xx(lm_suncolor)
xx(lm_sampledistance)
xx(Corona)