MASTERNOSEE flag (#1601)
Makes it so that if an actor's master is invisible due to camera/mirror/portal shenanigans, then the actor will also be invisible. Name based off of an Unreal Engine flag that does the exact same thing. Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
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6 changed files with 54 additions and 11 deletions
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@ -341,6 +341,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, DONTFOLLOWPLAYERS, AActor, flags8),
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DEFINE_FLAG(MF8, SEEFRIENDLYMONSTERS, AActor, flags8),
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DEFINE_FLAG(MF8, CROSSLINECHECK, AActor, flags8),
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DEFINE_FLAG(MF8, MASTERNOSEE, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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