Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
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15 changed files with 111 additions and 54 deletions
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@ -215,12 +215,6 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
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renderFunc(bounds);
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if (tex->Drawer)
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{
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::Draw2D(tex->Drawer.get(), *mRenderState);
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tex->Drawer->Clear();
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}
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mRenderState->EndRenderPass();
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VkImageTransition()
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