- Fixed: The skin loader assumed that all skin textures are in Doom patch
format. Now it calls FTexture::CreateTexture to do proper checks. - Removed the PickupSound method from FakeInventory and changed it so that it uses AInventory::PickupSound to store its custom pickup sound. - Removed the PickupMessage method from FakeInventory. This can be handled by the standard pickup message code now that it uses the meta data for the message. - Fixed: The maximum indices for StrifeTypes were inconsistent. Now the allowed range is 0-1000 in all situations. - Fixed: Setting a local SNDINFO for a map deleted all skin based sounds. - Added a crouchsprite property to the skin info. - Fixed: Crouching sprites must be checked each frame, not just each tic. - Added an srand call to D_DoomMain in order to randomize the values returned by rand which is being used to shuffle the playlist. SVN r185 (trunk)
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14 changed files with 228 additions and 103 deletions
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June 10, 2006 (Changes by Graf Zahl)
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- Fixed: The skin loader assumed that all skin textures are in Doom patch
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format. Now it calls FTexture::CreateTexture to do proper checks.
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- Removed the PickupSound method from FakeInventory and changed it so that
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it uses AInventory::PickupSound to store its custom pickup sound.
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- Removed the PickupMessage method from FakeInventory. This can be handled
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by the standard pickup message code now that it uses the meta data for the
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message.
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- Fixed: The maximum indices for StrifeTypes were inconsistent. Now the
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allowed range is 0-1000 in all situations.
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- Fixed: Setting a local SNDINFO for a map deleted all skin based sounds.
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- Added a crouchsprite property to the skin info.
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- Fixed: Crouching sprites must be checked each frame, not just each tic.
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- Added an srand call to D_DoomMain in order to randomize the values returned
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by rand which is being used to shuffle the playlist.
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June 10, 2006
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- Fixed: Information added with addkeysection and addmenukey was never freed.
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- Fixed: A classic decorate FakeInventory's PickupText was never freed.
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