- Fixed: The skin loader assumed that all skin textures are in Doom patch

format. Now it calls FTexture::CreateTexture to do proper checks.
- Removed the PickupSound method from FakeInventory and changed it so that
  it uses AInventory::PickupSound to store its custom pickup sound.
- Removed the PickupMessage method from FakeInventory. This can be handled
  by the standard pickup message code now that it uses the meta data for the
  message.
- Fixed: The maximum indices for StrifeTypes were inconsistent. Now the
  allowed range is 0-1000 in all situations.
- Fixed: Setting a local SNDINFO for a map deleted all skin based sounds.
- Added a crouchsprite property to the skin info.
- Fixed: Crouching sprites must be checked each frame, not just each tic.
- Added an srand call to D_DoomMain in order to randomize the values returned
  by rand which is being used to shuffle the playlist.


SVN r185 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-11 11:28:48 +00:00
commit bb5a44fc90
14 changed files with 228 additions and 103 deletions

View file

@ -510,6 +510,7 @@ void D_Display (bool screenshot)
break;
R_RefreshViewBorder ();
P_CheckPlayerSprites();
R_RenderActorView (players[consoleplayer].mo);
R_DetailDouble (); // [RH] Apply detail mode expansion
// [RH] Let cameras draw onto textures that were visible this frame.
@ -1856,6 +1857,8 @@ void D_DoomMain (void)
file[PATH_MAX-1] = 0;
srand(I_MSTime());
atterm (DObject::StaticShutdown);
PClass::StaticInit ();
atterm (C_DeinitConsole);