- Fixed: The skin loader assumed that all skin textures are in Doom patch

format. Now it calls FTexture::CreateTexture to do proper checks.
- Removed the PickupSound method from FakeInventory and changed it so that
  it uses AInventory::PickupSound to store its custom pickup sound.
- Removed the PickupMessage method from FakeInventory. This can be handled
  by the standard pickup message code now that it uses the meta data for the
  message.
- Fixed: The maximum indices for StrifeTypes were inconsistent. Now the
  allowed range is 0-1000 in all situations.
- Fixed: Setting a local SNDINFO for a map deleted all skin based sounds.
- Added a crouchsprite property to the skin info.
- Fixed: Crouching sprites must be checked each frame, not just each tic.
- Added an srand call to D_DoomMain in order to randomize the values returned
  by rand which is being used to shuffle the playlist.


SVN r185 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-11 11:28:48 +00:00
commit bb5a44fc90
14 changed files with 228 additions and 103 deletions

View file

@ -2305,9 +2305,9 @@ static void ActorConversationID (AActor *defaults, Baggage &bag)
if (convid==-1) return;
}
if (convid<0 || convid>999)
if (convid<0 || convid>1000)
{
SC_ScriptError ("ConversationID must be in the range [0,999]");
SC_ScriptError ("ConversationID must be in the range [0,1000]");
}
else StrifeTypes[convid] = bag.Info->Class;
}