- Fixed: The skin loader assumed that all skin textures are in Doom patch
format. Now it calls FTexture::CreateTexture to do proper checks. - Removed the PickupSound method from FakeInventory and changed it so that it uses AInventory::PickupSound to store its custom pickup sound. - Removed the PickupMessage method from FakeInventory. This can be handled by the standard pickup message code now that it uses the meta data for the message. - Fixed: The maximum indices for StrifeTypes were inconsistent. Now the allowed range is 0-1000 in all situations. - Fixed: Setting a local SNDINFO for a map deleted all skin based sounds. - Added a crouchsprite property to the skin info. - Fixed: Crouching sprites must be checked each frame, not just each tic. - Added an srand call to D_DoomMain in order to randomize the values returned by rand which is being used to shuffle the playlist. SVN r185 (trunk)
This commit is contained in:
parent
e2179d5c2d
commit
bb5a44fc90
14 changed files with 228 additions and 103 deletions
|
|
@ -2305,9 +2305,9 @@ static void ActorConversationID (AActor *defaults, Baggage &bag)
|
|||
|
||||
if (convid==-1) return;
|
||||
}
|
||||
if (convid<0 || convid>999)
|
||||
if (convid<0 || convid>1000)
|
||||
{
|
||||
SC_ScriptError ("ConversationID must be in the range [0,999]");
|
||||
SC_ScriptError ("ConversationID must be in the range [0,1000]");
|
||||
}
|
||||
else StrifeTypes[convid] = bag.Info->Class;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue