- Fixed all the new warnings tossed out by GCC 4.3.

SVN r1047 (trunk)
This commit is contained in:
Randy Heit 2008-06-25 22:16:04 +00:00
commit bb689ba3c9
16 changed files with 42 additions and 30 deletions

View file

@ -1353,7 +1353,7 @@ void P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
// that large thrusts can't propel an actor through a wall, because wall
// running depends on the player's original movement continuing even after
// it gets blocked.
if (mo->player != NULL && (i_compatflags & COMPATF_WALLRUN) || (mo->waterlevel >= 1) ||
if ((mo->player != NULL && (i_compatflags & COMPATF_WALLRUN)) || (mo->waterlevel >= 1) ||
(mo->player != NULL && mo->player->crouchfactor < FRACUNIT*3/4))
{
// preserve the direction instead of clamping x and y independently.
@ -2650,7 +2650,7 @@ void AActor::Tick ()
}
if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback &&
(flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER))
((flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER)))
{
clock (BotSupportCycles);
bglobal.m_Thinking = true;