Add bindless texture support
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11 changed files with 114 additions and 7 deletions
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@ -1853,6 +1853,7 @@ std::vector<VulkanCompatibleDevice> VulkanDeviceBuilder::FindDevices(const std::
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enabledFeatures.DescriptorIndexing.descriptorBindingPartiallyBound = deviceFeatures.DescriptorIndexing.descriptorBindingPartiallyBound;
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enabledFeatures.DescriptorIndexing.descriptorBindingSampledImageUpdateAfterBind = deviceFeatures.DescriptorIndexing.descriptorBindingSampledImageUpdateAfterBind;
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enabledFeatures.DescriptorIndexing.descriptorBindingVariableDescriptorCount = deviceFeatures.DescriptorIndexing.descriptorBindingVariableDescriptorCount;
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enabledFeatures.DescriptorIndexing.shaderSampledImageArrayNonUniformIndexing = deviceFeatures.DescriptorIndexing.shaderSampledImageArrayNonUniformIndexing;
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// Figure out which queue can present
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if (surface)
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