Add bindless texture support
This commit is contained in:
parent
78e4f67e83
commit
bb7a33d7b1
11 changed files with 114 additions and 7 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include "vulkan/vk_renderdevice.h"
|
||||
#include "vulkan/textures/vk_texture.h"
|
||||
#include "vulkan/commands/vk_commandbuffer.h"
|
||||
#include "vulkan/descriptorsets/vk_descriptorset.h"
|
||||
#include "vk_raytrace.h"
|
||||
#include "zvulkan/vulkanbuilders.h"
|
||||
#include "halffloat.h"
|
||||
|
|
@ -140,6 +141,7 @@ void VkLightmap::RenderBakeImage()
|
|||
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipeline.get());
|
||||
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 0, raytrace.descriptorSet0.get());
|
||||
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 1, raytrace.descriptorSet1.get());
|
||||
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, raytrace.pipelineLayout.get(), 2, fb->GetDescriptorSetManager()->GetBindlessDescriptorSet());
|
||||
|
||||
VkViewport viewport = {};
|
||||
viewport.maxDepth = 1;
|
||||
|
|
@ -498,6 +500,7 @@ void VkLightmap::CreateRaytracePipeline()
|
|||
raytrace.pipelineLayout = PipelineLayoutBuilder()
|
||||
.AddSetLayout(raytrace.descriptorSetLayout0.get())
|
||||
.AddSetLayout(raytrace.descriptorSetLayout1.get())
|
||||
.AddSetLayout(fb->GetDescriptorSetManager()->GetBindlessSetLayout())
|
||||
.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(LightmapPushConstants))
|
||||
.DebugName("raytrace.pipelineLayout")
|
||||
.Create(fb->GetDevice());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue