Merge branch 'master' into scripting
Conflicts: src/d_player.h src/g_doom/a_archvile.cpp src/thingdef/thingdef.h src/thingdef/thingdef_properties.cpp
This commit is contained in:
commit
bba092cc0b
44 changed files with 821 additions and 356 deletions
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@ -38,7 +38,7 @@
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#endif
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#include <float.h>
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#if defined(unix) || defined(__APPLE__)
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#if defined(__unix__) || defined(__APPLE__)
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#include <unistd.h>
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#endif
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@ -2029,7 +2029,7 @@ static void AddAutoloadFiles(const char *gamesection)
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D_AddFile (allwads, wad);
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// [RH] Add any .wad files in the skins directory
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#ifdef unix
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#ifdef __unix__
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file = SHARE_DIR;
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#else
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file = progdir;
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@ -2037,7 +2037,7 @@ static void AddAutoloadFiles(const char *gamesection)
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file += "skins";
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D_AddDirectory (allwads, file);
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#ifdef unix
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#ifdef __unix__
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file = NicePath("~/" GAME_DIR "/skins");
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D_AddDirectory (allwads, file);
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#endif
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@ -2157,7 +2157,7 @@ static void CheckCmdLine()
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Printf ("%s", GStrings("D_DEVSTR"));
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}
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#if !defined(unix) && !defined(__APPLE__)
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#if !defined(__unix__) && !defined(__APPLE__)
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// We do not need to support -cdrom under Unix, because all the files
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// that would go to c:\\zdoomdat are already stored in .zdoom inside
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// the user's home directory.
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