Merge branch 'master' into scripting

Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
This commit is contained in:
Christoph Oelckers 2013-08-09 13:03:28 +02:00
commit bba092cc0b
44 changed files with 821 additions and 356 deletions

View file

@ -38,7 +38,7 @@
#endif
#include <float.h>
#if defined(unix) || defined(__APPLE__)
#if defined(__unix__) || defined(__APPLE__)
#include <unistd.h>
#endif
@ -2029,7 +2029,7 @@ static void AddAutoloadFiles(const char *gamesection)
D_AddFile (allwads, wad);
// [RH] Add any .wad files in the skins directory
#ifdef unix
#ifdef __unix__
file = SHARE_DIR;
#else
file = progdir;
@ -2037,7 +2037,7 @@ static void AddAutoloadFiles(const char *gamesection)
file += "skins";
D_AddDirectory (allwads, file);
#ifdef unix
#ifdef __unix__
file = NicePath("~/" GAME_DIR "/skins");
D_AddDirectory (allwads, file);
#endif
@ -2157,7 +2157,7 @@ static void CheckCmdLine()
Printf ("%s", GStrings("D_DEVSTR"));
}
#if !defined(unix) && !defined(__APPLE__)
#if !defined(__unix__) && !defined(__APPLE__)
// We do not need to support -cdrom under Unix, because all the files
// that would go to c:\\zdoomdat are already stored in .zdoom inside
// the user's home directory.