Merge branch 'master' into scripting
Conflicts: src/d_player.h src/g_doom/a_archvile.cpp src/thingdef/thingdef.h src/thingdef/thingdef_properties.cpp
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commit
bba092cc0b
44 changed files with 821 additions and 356 deletions
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@ -110,6 +110,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileTarget)
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//
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// A_VileAttack
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//
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// A_VileAttack flags
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#define VAF_DMGTYPEAPPLYTODIRECT 1
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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{
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PARAM_ACTION_PROLOGUE;
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@ -119,6 +123,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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PARAM_INT_OPT (blastrad) { blastrad = 70; }
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PARAM_FIXED_OPT (thrust) { thrust = FRACUNIT; }
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PARAM_NAME_OPT (dmgtype) { dmgtype = NAME_Fire; }
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PARAM_INT_OPT (flags) { flags = 0; }
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AActor *fire, *target;
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angle_t an;
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@ -132,7 +137,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_VileAttack)
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return 0;
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S_Sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
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int newdam = P_DamageMobj (target, self, self, dmg, NAME_None);
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int newdam;
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if (flags & VAF_DMGTYPEAPPLYTODIRECT)
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newdam = P_DamageMobj (target, self, self, dmg, dmgtype);
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else
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newdam = P_DamageMobj (target, self, self, dmg, NAME_None);
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P_TraceBleed (newdam > 0 ? newdam : dmg, target);
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an = self->angle >> ANGLETOFINESHIFT;
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