Merge branch 'master' into scripting

Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
This commit is contained in:
Christoph Oelckers 2013-08-09 13:03:28 +02:00
commit bba092cc0b
44 changed files with 821 additions and 356 deletions

View file

@ -131,7 +131,8 @@ void ClearSaveGames()
{
for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
{
delete DLoadSaveMenu::SaveGames[i];
if(!DLoadSaveMenu::SaveGames[i]->bNoDelete)
delete DLoadSaveMenu::SaveGames[i];
}
DLoadSaveMenu::SaveGames.Clear();
}
@ -344,7 +345,7 @@ void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okF
for (unsigned i=0; i<SaveGames.Size(); i++)
{
FSaveGameNode *node = SaveGames[i];
#ifdef unix
#ifdef __unix__
if (node->Filename.Compare (file) == 0)
#else
if (node->Filename.CompareNoCase (file) == 0)

View file

@ -158,7 +158,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
}
else if (sc.Compare("unix"))
{
#ifdef unix
#ifdef __unix__
filter = true;
#endif
}