Merge branch 'master' into scripting

Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
This commit is contained in:
Christoph Oelckers 2013-08-09 13:03:28 +02:00
commit bba092cc0b
44 changed files with 821 additions and 356 deletions

View file

@ -447,7 +447,7 @@ DEFINE_PROPERTY(skip_super, 0, Actor)
return;
}
memcpy (defaults, GetDefault<AActor>(), sizeof(AActor));
memcpy ((void *)defaults, (void *)GetDefault<AActor>(), sizeof(AActor));
ResetBaggage (&bag, RUNTIME_CLASS(AActor));
}
@ -2471,6 +2471,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
defaults->UseRange = z;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
defaults->AirCapacity = z;
}
//==========================================================================
//
//==========================================================================