Added NoTrim for TEXTURES.
- This can be applied either in or outside of a definition of a sprite. - Simply adding "NoTrim" inside a definition will apply it. - Syntax outside of a sprite is `NoTrim <SpriteName>`.
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5 changed files with 26 additions and 1 deletions
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@ -144,6 +144,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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buildinfo.texture->SetNoTrimming(buildinfo.bNoTrim);
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TexMan.AddGameTexture(buildinfo.texture);
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}
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@ -669,6 +670,10 @@ void FMultipatchTextureBuilder::ParseTexture(FScanner &sc, ETextureType UseType,
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{
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buildinfo.bNoDecals = true;
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}
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else if (sc.Compare("NoTrim"))
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{
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buildinfo.bNoTrim = true;
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}
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else if (sc.Compare("Patch"))
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{
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TexPartBuild part;
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