- Added a CopyInfo function to FTexture that contains all code required to
clone a texture. Used for creating warping textures. - Fixed: P_FindFloorCeiling should not be called before setting the actor's z- coordinate. For testing 3D Midtex lines and 3D floors the proper position needs to be set first. - Fixed the autoaim fix from Jan 10. SVN r1358 (trunk)
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7 changed files with 37 additions and 16 deletions
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@ -204,7 +204,7 @@ struct userinfo_t
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fixed_t MoveBob, StillBob;
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int PlayerClass;
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int GetAimDist() const { return (dmflags2 & DF2_NOAUTOAIM)? aimdist : 0; }
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int GetAimDist() const { return (dmflags2 & DF2_NOAUTOAIM)? 0 : aimdist; }
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};
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FArchive &operator<< (FArchive &arc, userinfo_t &info);
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