- Added a CopyInfo function to FTexture that contains all code required to

clone a texture. Used for creating warping textures.
- Fixed: P_FindFloorCeiling should not be called before setting the actor's z-
  coordinate. For testing 3D Midtex lines and 3D floors the proper position
  needs to be set first.
- Fixed the autoaim fix from Jan 10.


SVN r1358 (trunk)
This commit is contained in:
Christoph Oelckers 2009-01-18 09:31:49 +00:00
commit bbda4622e7
7 changed files with 37 additions and 16 deletions

View file

@ -204,7 +204,7 @@ struct userinfo_t
fixed_t MoveBob, StillBob;
int PlayerClass;
int GetAimDist() const { return (dmflags2 & DF2_NOAUTOAIM)? aimdist : 0; }
int GetAimDist() const { return (dmflags2 & DF2_NOAUTOAIM)? 0 : aimdist; }
};
FArchive &operator<< (FArchive &arc, userinfo_t &info);