Begin2D doesn't need a return type anymore

This was to tell the caller that software 2D was in use, but that doesn't exist anymore
This commit is contained in:
Christoph Oelckers 2018-04-27 09:58:19 +02:00
commit bbea6e7e3c
7 changed files with 9 additions and 8 deletions

View file

@ -481,10 +481,9 @@ void OpenGLFrameBuffer::SetClearColor(int color)
//
//
//==========================================================================
bool OpenGLFrameBuffer::Begin2D(bool copy3d)
void OpenGLFrameBuffer::Begin2D(bool copy3d)
{
Super::Begin2D(copy3d);
ClearClipRect();
gl_RenderState.mViewMatrix.loadIdentity();
gl_RenderState.mProjectionMatrix.ortho(0, GetWidth(), GetHeight(), 0, -1.0f, 1.0f);
gl_RenderState.ApplyMatrices();
@ -503,7 +502,6 @@ bool OpenGLFrameBuffer::Begin2D(bool copy3d)
if (GLRenderer != NULL)
GLRenderer->Begin2D();
return true;
}
//===========================================================================