Begin2D doesn't need a return type anymore

This was to tell the caller that software 2D was in use, but that doesn't exist anymore
This commit is contained in:
Christoph Oelckers 2018-04-27 09:58:19 +02:00
commit bbea6e7e3c
7 changed files with 9 additions and 8 deletions

View file

@ -859,11 +859,10 @@ void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2)
//
//==========================================================================
bool DFrameBuffer::Begin2D (bool copy3d)
void DFrameBuffer::Begin2D (bool copy3d)
{
isIn2D = true;
ClearClipRect();
return false;
}
//==========================================================================