Begin2D doesn't need a return type anymore
This was to tell the caller that software 2D was in use, but that doesn't exist anymore
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7 changed files with 9 additions and 8 deletions
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@ -859,11 +859,10 @@ void DFrameBuffer::SetBlendingRect (int x1, int y1, int x2, int y2)
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//
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//==========================================================================
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bool DFrameBuffer::Begin2D (bool copy3d)
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void DFrameBuffer::Begin2D (bool copy3d)
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{
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isIn2D = true;
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ClearClipRect();
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return false;
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}
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//==========================================================================
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