Fixed my error where I was using a local session variable rather than the proper user info for the weapon bob speed.
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2 changed files with 4 additions and 6 deletions
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@ -337,7 +337,7 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
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{
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return *static_cast<FFloatCVar *>(*CheckKey(NAME_StillBob));
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}
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double GetWBobSpeed() const
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float GetWBobSpeed() const
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{
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return *static_cast<FFloatCVar *>(*CheckKey(NAME_WBobSpeed));
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}
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