- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out. A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
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22 changed files with 681 additions and 533 deletions
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@ -68,9 +68,6 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, 0)
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void gl_CreateSections();
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void AddAutoMaterials();
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//==========================================================================
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@ -279,11 +276,6 @@ void gl_RecalcVertexHeights(vertex_t * v)
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void gl_InitData()
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{
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AddAutoMaterials();
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}
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//==========================================================================
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//
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// dumpgeometry
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