- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out. A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
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22 changed files with 681 additions and 533 deletions
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@ -404,13 +404,8 @@ void R_Init ()
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atterm (R_Shutdown);
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StartScreen->Progress();
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// Colormap init moved back to InitPalette()
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//R_InitColormaps ();
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//StartScreen->Progress();
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R_InitTranslationTables ();
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R_SetViewSize (screenblocks);
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Renderer->Init();
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}
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//==========================================================================
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