- Put more floor/ceiling properties in sector_t into a substructure and
added wrapper functions. SVN r1174 (trunk)
This commit is contained in:
parent
fcdef6a0de
commit
bc5d0c882b
29 changed files with 271 additions and 246 deletions
|
|
@ -110,7 +110,7 @@ void DCeiling::Tick ()
|
|||
m_Sector->special = m_NewSpecial;
|
||||
// fall through
|
||||
case genCeilingChg:
|
||||
m_Sector->ceilingpic = m_Texture;
|
||||
m_Sector->SetTexture(sector_t::ceiling, m_Texture);
|
||||
// fall through
|
||||
default:
|
||||
SN_StopSequence (m_Sector);
|
||||
|
|
@ -143,7 +143,7 @@ void DCeiling::Tick ()
|
|||
m_Sector->special = m_NewSpecial;
|
||||
// fall through
|
||||
case genCeilingChg:
|
||||
m_Sector->ceilingpic = m_Texture;
|
||||
m_Sector->SetTexture(sector_t::ceiling, m_Texture);
|
||||
// fall through
|
||||
default:
|
||||
SN_StopSequence (m_Sector);
|
||||
|
|
@ -421,7 +421,7 @@ manual_ceiling:
|
|||
sec->FindModelCeilingSector (targheight);
|
||||
if (modelsec != NULL)
|
||||
{
|
||||
ceiling->m_Texture = modelsec->ceilingpic;
|
||||
ceiling->m_Texture = modelsec->GetTexture(sector_t::ceiling);
|
||||
switch (change & 3)
|
||||
{
|
||||
case 1: // type is zeroed
|
||||
|
|
@ -440,7 +440,7 @@ manual_ceiling:
|
|||
}
|
||||
else if (line) // else if a trigger model change
|
||||
{
|
||||
ceiling->m_Texture = line->frontsector->ceilingpic;
|
||||
ceiling->m_Texture = line->frontsector->GetTexture(sector_t::ceiling);
|
||||
switch (change & 3)
|
||||
{
|
||||
case 1: // type is zeroed
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue