- Put more floor/ceiling properties in sector_t into a substructure and

added wrapper functions.


SVN r1174 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-16 20:19:35 +00:00
commit bc5d0c882b
29 changed files with 271 additions and 246 deletions

View file

@ -684,12 +684,12 @@ DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
if (copyFloor)
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].FloorFlags |= SECF_ABSLIGHTING;
sectors[secnum].ChangeFlags(sector_t::floor, 0, SECF_ABSLIGHTING);
}
else
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].CeilingFlags |= SECF_ABSLIGHTING;
sectors[secnum].ChangeFlags(sector_t::ceiling, 0, SECF_ABSLIGHTING);
}
ChangeStatNum (STAT_LIGHTTRANSFER);
}
@ -712,12 +712,12 @@ void DLightTransfer::DoTransfer (BYTE level, int target, bool floor)
if (floor)
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].FloorLight = level;
sectors[secnum].SetPlaneLight(sector_t::floor, level);
}
else
{
for (secnum = -1; (secnum = P_FindSectorFromTag (target, secnum)) >= 0; )
sectors[secnum].CeilingLight = level;
sectors[secnum].SetPlaneLight(sector_t::ceiling, level);
}
}