- Put more floor/ceiling properties in sector_t into a substructure and

added wrapper functions.


SVN r1174 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-16 20:19:35 +00:00
commit bc5d0c882b
29 changed files with 271 additions and 246 deletions

View file

@ -242,10 +242,10 @@ static int WriteSECTORS (FILE *file)
for (int i = 0; i < numsectors; ++i)
{
ms.floorheight = LittleShort(short(sectors[i].floortexz >> FRACBITS));
ms.ceilingheight = LittleShort(short(sectors[i].ceilingtexz >> FRACBITS));
uppercopy (ms.floorpic, GetTextureName (sectors[i].floorpic));
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].ceilingpic));
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS));
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS));
uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
ms.lightlevel = LittleShort(sectors[i].lightlevel);
ms.special = LittleShort(sectors[i].special);
ms.tag = LittleShort(sectors[i].tag);