- Put more floor/ceiling properties in sector_t into a substructure and
added wrapper functions. SVN r1174 (trunk)
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29 changed files with 271 additions and 246 deletions
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@ -242,10 +242,10 @@ static int WriteSECTORS (FILE *file)
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for (int i = 0; i < numsectors; ++i)
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{
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ms.floorheight = LittleShort(short(sectors[i].floortexz >> FRACBITS));
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ms.ceilingheight = LittleShort(short(sectors[i].ceilingtexz >> FRACBITS));
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uppercopy (ms.floorpic, GetTextureName (sectors[i].floorpic));
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uppercopy (ms.ceilingpic, GetTextureName (sectors[i].ceilingpic));
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ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor) >> FRACBITS));
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ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling) >> FRACBITS));
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uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
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uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
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ms.lightlevel = LittleShort(sectors[i].lightlevel);
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ms.special = LittleShort(sectors[i].special);
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ms.tag = LittleShort(sectors[i].tag);
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