Merge branch 'master' into scripting
Conflicts: src/actor.h src/fragglescript/t_func.cpp src/g_doom/a_bossbrain.cpp src/g_doom/a_revenant.cpp src/g_heretic/a_hereticartifacts.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_knight.cpp src/g_hexen/a_bishop.cpp src/g_hexen/a_clericholy.cpp src/g_hexen/a_dragon.cpp src/g_hexen/a_firedemon.cpp src/g_hexen/a_flechette.cpp src/g_hexen/a_heresiarch.cpp src/g_hexen/a_hexenspecialdecs.cpp src/g_hexen/a_iceguy.cpp src/g_hexen/a_korax.cpp src/g_hexen/a_magelightning.cpp src/g_hexen/a_serpent.cpp src/g_hexen/a_spike.cpp src/g_hexen/a_wraith.cpp src/g_raven/a_minotaur.cpp src/g_shared/a_bridge.cpp src/g_shared/a_pickups.cpp src/g_shared/a_randomspawner.cpp src/g_strife/a_alienspectres.cpp src/g_strife/a_crusader.cpp src/g_strife/a_entityboss.cpp src/g_strife/a_inquisitor.cpp src/g_strife/a_loremaster.cpp src/g_strife/a_programmer.cpp src/g_strife/a_sentinel.cpp src/g_strife/a_spectral.cpp src/g_strife/a_strifestuff.cpp src/g_strife/a_strifeweapons.cpp src/g_strife/a_thingstoblowup.cpp src/p_local.h src/r_utility.cpp
This commit is contained in:
commit
bc63b70d88
93 changed files with 877 additions and 765 deletions
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@ -2319,10 +2319,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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else
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{
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const AActor *def = GetDefaultByType (typeinfo);
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fixedvec3 spawnpos = source->Vec3Offset(
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FixedMul (def->radius * 2 + source->radius, finecosine[source->angle>>ANGLETOFINESHIFT]),
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FixedMul (def->radius * 2 + source->radius, finesine[source->angle>>ANGLETOFINESHIFT]),
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8 * FRACUNIT);
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fixedvec3 spawnpos = source->Vec3Angle(def->radius * 2 + source->radius, source->angle, 8 * FRACUNIT);
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AActor *spawned = Spawn (typeinfo, spawnpos, ALLOW_REPLACE);
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if (spawned != NULL)
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@ -2376,7 +2373,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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s = ReadString (stream);
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if (Trace (players[player].mo->X(), players[player].mo->Y(),
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players[player].mo->Z() + players[player].mo->height - (players[player].mo->height>>2),
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players[player].mo->Top() - (players[player].mo->height>>2),
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players[player].mo->Sector,
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vx, vy, vz, 172*FRACUNIT, 0, ML_BLOCKEVERYTHING, players[player].mo,
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trace, TRACE_NoSky))
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