Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/fragglescript/t_func.cpp
	src/g_doom/a_bossbrain.cpp
	src/g_doom/a_revenant.cpp
	src/g_heretic/a_hereticartifacts.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_knight.cpp
	src/g_hexen/a_bishop.cpp
	src/g_hexen/a_clericholy.cpp
	src/g_hexen/a_dragon.cpp
	src/g_hexen/a_firedemon.cpp
	src/g_hexen/a_flechette.cpp
	src/g_hexen/a_heresiarch.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/g_hexen/a_iceguy.cpp
	src/g_hexen/a_korax.cpp
	src/g_hexen/a_magelightning.cpp
	src/g_hexen/a_serpent.cpp
	src/g_hexen/a_spike.cpp
	src/g_hexen/a_wraith.cpp
	src/g_raven/a_minotaur.cpp
	src/g_shared/a_bridge.cpp
	src/g_shared/a_pickups.cpp
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_alienspectres.cpp
	src/g_strife/a_crusader.cpp
	src/g_strife/a_entityboss.cpp
	src/g_strife/a_inquisitor.cpp
	src/g_strife/a_loremaster.cpp
	src/g_strife/a_programmer.cpp
	src/g_strife/a_sentinel.cpp
	src/g_strife/a_spectral.cpp
	src/g_strife/a_strifestuff.cpp
	src/g_strife/a_strifeweapons.cpp
	src/g_strife/a_thingstoblowup.cpp
	src/p_local.h
	src/r_utility.cpp
This commit is contained in:
Christoph Oelckers 2016-01-19 13:43:11 +01:00
commit bc63b70d88
93 changed files with 877 additions and 765 deletions

View file

@ -37,10 +37,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyLook)
dist = ((pr_iceguylook()-128)*self->radius)>>7;
an = (self->angle+ANG90)>>ANGLETOFINESHIFT;
Spawn (WispTypes[pr_iceguylook()&1],
self->x+FixedMul(dist, finecosine[an]),
self->y+FixedMul(dist, finesine[an]),
self->z+60*FRACUNIT, ALLOW_REPLACE);
Spawn(WispTypes[pr_iceguylook() & 1], self->Vec3Offset(
FixedMul(dist, finecosine[an]),
FixedMul(dist, finesine[an]),
60 * FRACUNIT), ALLOW_REPLACE);
}
return 0;
}
@ -65,10 +65,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyChase)
dist = ((pr_iceguychase()-128)*self->radius)>>7;
an = (self->angle+ANG90)>>ANGLETOFINESHIFT;
mo = Spawn (WispTypes[pr_iceguychase()&1],
self->x+FixedMul(dist, finecosine[an]),
self->y+FixedMul(dist, finesine[an]),
self->z+60*FRACUNIT, ALLOW_REPLACE);
mo = Spawn(WispTypes[pr_iceguychase() & 1], self->Vec3Offset(
FixedMul(dist, finecosine[an]),
FixedMul(dist, finesine[an]),
60 * FRACUNIT), ALLOW_REPLACE);
if (mo)
{
mo->velx = self->velx;
@ -90,22 +90,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyAttack)
{
PARAM_ACTION_PROLOGUE;
fixed_t an;
if(!self->target)
{
return 0;
}
an = (self->angle+ANG90)>>ANGLETOFINESHIFT;
P_SpawnMissileXYZ(self->x+FixedMul(self->radius>>1,
finecosine[an]), self->y+FixedMul(self->radius>>1,
finesine[an]), self->z+40*FRACUNIT, self, self->target,
PClass::FindActor("IceGuyFX"));
an = (self->angle-ANG90)>>ANGLETOFINESHIFT;
P_SpawnMissileXYZ(self->x+FixedMul(self->radius>>1,
finecosine[an]), self->y+FixedMul(self->radius>>1,
finesine[an]), self->z+40*FRACUNIT, self, self->target,
PClass::FindActor("IceGuyFX"));
P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle+ANG90, 40*FRACUNIT), self, self->target, PClass::FindActor ("IceGuyFX"));
P_SpawnMissileXYZ(self->Vec3Angle(self->radius>>1, self->angle-ANG90, 40*FRACUNIT), self, self->target, PClass::FindActor ("IceGuyFX"));
S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
return 0;
}
@ -143,7 +133,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyMissileExplode)
for (i = 0; i < 8; i++)
{
mo = P_SpawnMissileAngleZ (self, self->z+3*FRACUNIT,
mo = P_SpawnMissileAngleZ (self, self->Z()+3*FRACUNIT,
PClass::FindActor("IceGuyFX2"), i*ANG45, (fixed_t)(-0.3*FRACUNIT));
if (mo)
{