Merge branch 'master' into scripting
Conflicts: src/actor.h src/fragglescript/t_func.cpp src/g_doom/a_bossbrain.cpp src/g_doom/a_revenant.cpp src/g_heretic/a_hereticartifacts.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_knight.cpp src/g_hexen/a_bishop.cpp src/g_hexen/a_clericholy.cpp src/g_hexen/a_dragon.cpp src/g_hexen/a_firedemon.cpp src/g_hexen/a_flechette.cpp src/g_hexen/a_heresiarch.cpp src/g_hexen/a_hexenspecialdecs.cpp src/g_hexen/a_iceguy.cpp src/g_hexen/a_korax.cpp src/g_hexen/a_magelightning.cpp src/g_hexen/a_serpent.cpp src/g_hexen/a_spike.cpp src/g_hexen/a_wraith.cpp src/g_raven/a_minotaur.cpp src/g_shared/a_bridge.cpp src/g_shared/a_pickups.cpp src/g_shared/a_randomspawner.cpp src/g_strife/a_alienspectres.cpp src/g_strife/a_crusader.cpp src/g_strife/a_entityboss.cpp src/g_strife/a_inquisitor.cpp src/g_strife/a_loremaster.cpp src/g_strife/a_programmer.cpp src/g_strife/a_sentinel.cpp src/g_strife/a_spectral.cpp src/g_strife/a_strifestuff.cpp src/g_strife/a_strifeweapons.cpp src/g_strife/a_thingstoblowup.cpp src/p_local.h src/r_utility.cpp
This commit is contained in:
commit
bc63b70d88
93 changed files with 877 additions and 765 deletions
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@ -31,12 +31,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithInit)
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{
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PARAM_ACTION_PROLOGUE;
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self->z += 48<<FRACBITS;
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self->AddZ(48<<FRACBITS);
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// [RH] Make sure the wraith didn't go into the ceiling
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if (self->z + self->height > self->ceilingz)
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if (self->Top() > self->ceilingz)
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{
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self->z = self->ceilingz - self->height;
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self->SetZ(self->ceilingz - self->height);
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}
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self->special1 = 0; // index into floatbob
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@ -124,7 +124,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithFX2)
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for (i = 2; i; --i)
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{
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mo = Spawn ("WraithFX2", self->x, self->y, self->z, ALLOW_REPLACE);
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mo = Spawn ("WraithFX2", self->Pos(), ALLOW_REPLACE);
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if(mo)
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{
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if (pr_wraithfx2 ()<128)
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@ -164,12 +164,16 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithFX3)
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while (numdropped-- > 0)
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{
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mo = Spawn ("WraithFX3", self->x, self->y, self->z, ALLOW_REPLACE);
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fixedvec3 pos = self->Vec3Offset(
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(pr_wraithfx3()-128)<<11,
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(pr_wraithfx3()-128)<<11,
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(pr_wraithfx3()<<10));
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mo = Spawn ("WraithFX3", pos, ALLOW_REPLACE);
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if (mo)
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{
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mo->x += (pr_wraithfx3()-128)<<11;
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mo->y += (pr_wraithfx3()-128)<<11;
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mo->z += (pr_wraithfx3()<<10);
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mo->floorz = self->floorz;
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mo->ceilingz = self->ceilingz;
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mo->target = self;
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}
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}
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@ -213,23 +217,31 @@ void A_WraithFX4 (AActor *self)
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if (spawn4)
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{
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mo = Spawn ("WraithFX4", self->x, self->y, self->z, ALLOW_REPLACE);
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fixedvec3 pos = self->Vec3Offset(
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()<<10));
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mo = Spawn ("WraithFX4", pos, ALLOW_REPLACE);
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if (mo)
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{
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mo->x += (pr_wraithfx4()-128)<<12;
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mo->y += (pr_wraithfx4()-128)<<12;
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mo->z += (pr_wraithfx4()<<10);
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mo->floorz = self->floorz;
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mo->ceilingz = self->ceilingz;
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mo->target = self;
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}
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}
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if (spawn5)
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{
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mo = Spawn ("WraithFX5", self->x, self->y, self->z, ALLOW_REPLACE);
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fixedvec3 pos = self->Vec3Offset(
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()<<10));
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mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE);
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if (mo)
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{
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mo->x += (pr_wraithfx4()-128)<<11;
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mo->y += (pr_wraithfx4()-128)<<11;
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mo->z += (pr_wraithfx4()<<10);
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mo->floorz = self->floorz;
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mo->ceilingz = self->ceilingz;
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mo->target = self;
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}
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}
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@ -246,7 +258,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WraithChase)
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PARAM_ACTION_PROLOGUE;
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int weaveindex = self->special1;
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self->z += finesine[weaveindex << BOBTOFINESHIFT] * 8;
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self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8);
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self->special1 = (weaveindex + 2) & 63;
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// if (self->floorclip > 0)
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// {
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