- removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them.
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3 changed files with 1 additions and 18 deletions
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@ -7287,20 +7287,6 @@ DEFINE_ACTION_FUNCTION(AActor, SpawnSubMissile)
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================
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*/
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AActor *P_SpawnPlayerMissile (AActor *source, PClassActor *type)
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{
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if (source == NULL)
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{
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return NULL;
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}
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return P_SpawnPlayerMissile (source, 0, 0, 0, type, source->Angles.Yaw);
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}
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AActor *P_SpawnPlayerMissile (AActor *source, PClassActor *type, DAngle angle)
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{
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return P_SpawnPlayerMissile (source, 0, 0, 0, type, angle);
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}
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AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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PClassActor *type, DAngle angle, FTranslatedLineTarget *pLineTarget, AActor **pMissileActor,
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bool nofreeaim, bool noautoaim, int aimflags)
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