Added a flag to prevent the weapon from jumping to its Deselect state when the player dies
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3 changed files with 3 additions and 1 deletions
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@ -362,6 +362,7 @@ static FFlagDef WeaponFlagDefs[] =
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DEFINE_FLAG(WIF, NO_AUTO_SWITCH, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, AMMO_CHECKBOTH, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
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DEFINE_FLAG(WIF, NODEATHJUMP, AWeapon, WeaponFlags),
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DEFINE_DUMMY_FLAG(NOLMS),
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DEFINE_FLAG(WIF, ALT_USES_BOTH, AWeapon, WeaponFlags),
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