- Removed A_JumpSet and merged its functionality with A_Jump by turning

A_Jump into a varargs function.
- Fixed: P_MorphPlayer() should check that the desired type is actually a
  PlayerPawn.
- Added an optional parameter to the morphme ccmd that specifies the player
  class to morph into.
- Changed the SetActorPitch, SetActorAngle, Thing_Spawn*, Thing_Projectile*,
  and Thing_Move functions so that TID 0 affects the activator.


SVN r362 (trunk)
This commit is contained in:
Randy Heit 2006-10-27 03:03:34 +00:00
commit bcca366e8f
13 changed files with 168 additions and 71 deletions

View file

@ -175,8 +175,16 @@ CCMD (morphme)
if (CheckCheatmode ())
return;
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_MORPH);
if (argv.argc() == 1)
{
Net_WriteByte (DEM_GENERICCHEAT);
Net_WriteByte (CHT_MORPH);
}
else
{
Net_WriteByte (DEM_MORPHEX);
Net_WriteString (argv[1]);
}
}
CCMD (anubis)