- Removed A_JumpSet and merged its functionality with A_Jump by turning
A_Jump into a varargs function. - Fixed: P_MorphPlayer() should check that the desired type is actually a PlayerPawn. - Added an optional parameter to the morphme ccmd that specifies the player class to morph into. - Changed the SetActorPitch, SetActorAngle, Thing_Spawn*, Thing_Projectile*, and Thing_Move functions so that TID 0 affects the activator. SVN r362 (trunk)
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13 changed files with 168 additions and 71 deletions
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@ -175,8 +175,16 @@ CCMD (morphme)
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_MORPH);
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if (argv.argc() == 1)
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{
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_MORPH);
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}
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else
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{
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Net_WriteByte (DEM_MORPHEX);
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Net_WriteString (argv[1]);
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}
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}
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CCMD (anubis)
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