Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
This commit is contained in:
parent
cc8ba3b6f3
commit
bcea260f33
7 changed files with 143 additions and 88 deletions
|
|
@ -167,10 +167,18 @@ void VkLightmap::Render()
|
|||
auto& selectedSurface = selectedSurfaces[i];
|
||||
LevelMeshSurface* targetSurface = selectedSurface.Surface;
|
||||
|
||||
int surfaceIndexOffset = 0;
|
||||
int firstIndexOffset = 0;
|
||||
if (targetSurface->Submesh != mesh->StaticMesh.get())
|
||||
{
|
||||
surfaceIndexOffset = mesh->StaticMesh->GetSurfaceCount();
|
||||
firstIndexOffset = mesh->StaticMesh->MeshElements.Size();
|
||||
}
|
||||
|
||||
LightmapRaytracePC pc;
|
||||
pc.TileX = (float)selectedSurface.X;
|
||||
pc.TileY = (float)selectedSurface.Y;
|
||||
pc.SurfaceIndex = mesh->StaticMesh->GetSurfaceIndex(targetSurface);
|
||||
pc.SurfaceIndex = surfaceIndexOffset + targetSurface->Submesh->GetSurfaceIndex(targetSurface);
|
||||
pc.TextureSize = (float)bakeImageSize;
|
||||
pc.TileWidth = (float)targetSurface->AtlasTile.Width;
|
||||
pc.TileHeight = (float)targetSurface->AtlasTile.Height;
|
||||
|
|
@ -223,7 +231,7 @@ void VkLightmap::Render()
|
|||
VkDrawIndexedIndirectCommand cmd;
|
||||
cmd.indexCount = surface->numElements;
|
||||
cmd.instanceCount = 1;
|
||||
cmd.firstIndex = surface->startElementIndex;
|
||||
cmd.firstIndex = firstIndexOffset + surface->startElementIndex;
|
||||
cmd.vertexOffset = 0;
|
||||
cmd.firstInstance = drawindexed.Pos;
|
||||
drawindexed.Constants[drawindexed.Pos] = pc;
|
||||
|
|
|
|||
|
|
@ -205,7 +205,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
*(vertices++) = { { submesh->MeshVertices[j], 1.0f }, submesh->MeshVertexUVs[j], float(j), j + 10000.0f };
|
||||
|
||||
size_t copysize = submesh->MeshVertices.Size() * sizeof(SurfaceVertex);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), VertexBuffer.get(), datapos, cur.VertexOffset * sizeof(SurfaceVertex), copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), VertexBuffer.get(), datapos, cur.VertexOffset * sizeof(SurfaceVertex), copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
@ -220,7 +221,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
*(indexes++) = cur.VertexOffset + submesh->MeshElements[j];
|
||||
|
||||
size_t copysize = submesh->MeshElements.Size() * sizeof(uint32_t);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), IndexBuffer.get(), datapos, cur.IndexOffset * sizeof(uint32_t), copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), IndexBuffer.get(), datapos, cur.IndexOffset * sizeof(uint32_t), copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
@ -243,7 +245,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
}
|
||||
|
||||
size_t copysize = submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.NodeOffset * sizeof(CollisionNode), copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.NodeOffset * sizeof(CollisionNode), copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
@ -258,7 +261,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
*(indexes++) = cur.SurfaceIndexOffset + submesh->MeshSurfaceIndexes[j];
|
||||
|
||||
size_t copysize = submesh->MeshSurfaceIndexes.Size() * sizeof(int);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceIndexBuffer.get(), datapos, cur.SurfaceIndexOffset * sizeof(int), copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceIndexBuffer.get(), datapos, cur.SurfaceIndexOffset * sizeof(int), copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
@ -293,7 +297,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
}
|
||||
|
||||
size_t copysize = submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceBuffer.get(), datapos, cur.SurfaceOffset * sizeof(SurfaceInfo), copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceBuffer.get(), datapos, cur.SurfaceOffset * sizeof(SurfaceInfo), copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
@ -309,7 +314,8 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
|
|||
}
|
||||
|
||||
size_t copysize = Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), PortalBuffer.get(), datapos, 0, copysize);
|
||||
if (copysize > 0)
|
||||
cmdbuffer->copyBuffer(transferBuffer.get(), PortalBuffer.get(), datapos, 0, copysize);
|
||||
datapos += copysize;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -190,11 +190,11 @@ void VkTextureManager::CreateLightmap()
|
|||
|
||||
void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount, TArray<uint16_t>&& newPixelData)
|
||||
{
|
||||
if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount && newPixelData.Size() == 0)
|
||||
if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount + 1 && newPixelData.Size() == 0)
|
||||
return;
|
||||
|
||||
LMTextureSize = newLMTextureSize;
|
||||
LMTextureCount = newLMTextureCount;
|
||||
LMTextureCount = newLMTextureCount + 1; // the extra texture is for the dynamic lightmap
|
||||
|
||||
int w = newLMTextureSize;
|
||||
int h = newLMTextureSize;
|
||||
|
|
@ -204,7 +204,7 @@ void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCoun
|
|||
Lightmap.Reset(fb);
|
||||
|
||||
Lightmap.Image = ImageBuilder()
|
||||
.Size(w, h, 1, count)
|
||||
.Size(w, h, 1, LMTextureCount)
|
||||
.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
|
||||
.Usage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
|
||||
.DebugName("VkRenderBuffers.Lightmap")
|
||||
|
|
@ -243,7 +243,7 @@ void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCoun
|
|||
stagingBuffer->Unmap();
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, 1, 0, count)
|
||||
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, 1, 0, LMTextureCount)
|
||||
.Execute(cmdbuffer);
|
||||
|
||||
VkBufferImageCopy region = {};
|
||||
|
|
@ -260,6 +260,6 @@ void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCoun
|
|||
}
|
||||
|
||||
VkImageTransition()
|
||||
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, 1, 0, count)
|
||||
.AddImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, 1, 0, LMTextureCount)
|
||||
.Execute(cmdbuffer);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue