- Exported Point pushers, CustomSprite and AmbientSound to DECORATE.
SVN r1131 (trunk)
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e010561088
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9 changed files with 70 additions and 62 deletions
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@ -1842,9 +1842,25 @@ CCMD (playersounds)
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// AAmbientSound implementation ---------------------------------------------
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IMPLEMENT_STATELESS_ACTOR (AAmbientSound, Any, 14065, 0)
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PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR)
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END_DEFAULTS
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class AAmbientSound : public AActor
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{
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DECLARE_CLASS (AAmbientSound, AActor)
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public:
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void Serialize (FArchive &arc);
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void BeginPlay ();
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void Tick ();
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void Activate (AActor *activator);
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void Deactivate (AActor *activator);
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protected:
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bool bActive;
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private:
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void SetTicker (struct AmbientSound *ambient);
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int NextCheck;
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};
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IMPLEMENT_CLASS (AAmbientSound)
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void AAmbientSound::Serialize (FArchive &arc)
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{
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