- Exported Point pushers, CustomSprite and AmbientSound to DECORATE.

SVN r1131 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-08 16:16:40 +00:00
commit bd50321357
9 changed files with 70 additions and 62 deletions

View file

@ -1842,9 +1842,25 @@ CCMD (playersounds)
// AAmbientSound implementation ---------------------------------------------
IMPLEMENT_STATELESS_ACTOR (AAmbientSound, Any, 14065, 0)
PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR)
END_DEFAULTS
class AAmbientSound : public AActor
{
DECLARE_CLASS (AAmbientSound, AActor)
public:
void Serialize (FArchive &arc);
void BeginPlay ();
void Tick ();
void Activate (AActor *activator);
void Deactivate (AActor *activator);
protected:
bool bActive;
private:
void SetTicker (struct AmbientSound *ambient);
int NextCheck;
};
IMPLEMENT_CLASS (AAmbientSound)
void AAmbientSound::Serialize (FArchive &arc)
{