- let the light buffer use IDataBuffer as well.

This commit is contained in:
Christoph Oelckers 2018-10-28 15:04:57 +01:00
commit bd7df13200
7 changed files with 58 additions and 100 deletions

View file

@ -119,6 +119,8 @@ void OpenGLFrameBuffer::InitializeState()
hwcaps = gl.flags;
glslversion = gl.glslversion;
uniformblockalignment = gl.uniformblockalignment;
maxuniformblock = gl.maxuniformblock;
gl_vendorstring = gl.vendorstring;
if (first)
{