- let the light buffer use IDataBuffer as well.
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7 changed files with 58 additions and 100 deletions
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@ -119,6 +119,8 @@ void OpenGLFrameBuffer::InitializeState()
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hwcaps = gl.flags;
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glslversion = gl.glslversion;
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uniformblockalignment = gl.uniformblockalignment;
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maxuniformblock = gl.maxuniformblock;
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gl_vendorstring = gl.vendorstring;
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if (first)
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{
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