- fixed compilation of AActor::alpha
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19b85f806e
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2 changed files with 3 additions and 3 deletions
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@ -300,7 +300,7 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
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visstyle_t vis;
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vis.RenderStyle=playermo->RenderStyle;
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vis.alpha=playermo->alpha;
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vis.alpha=playermo->Alpha;
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vis.colormap = NULL;
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if (playermo->Inventory)
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{
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