- scriptified the rest of the morph code.
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8 changed files with 237 additions and 277 deletions
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@ -1,9 +1,6 @@
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//-----------------------------------------------------------------------------
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//
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// Copyright 1994-1996 Raven Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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// Copyright 2005-2008 Martin Howe
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// Copyright 2018 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -52,12 +49,11 @@ bool P_MorphActor(AActor *activator, AActor *victim, PClassActor *ptype, PClassA
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return false;
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}
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bool P_UndoPlayerMorph(player_t *activator, player_t *player, int unmorphflag, bool force)
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bool P_UnmorphActor(AActor *activator, AActor *morphed, int flags, bool force)
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{
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if (!player->mo) return false;
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IFVIRTUALPTR(player->mo, APlayerPawn, UndoPlayerMorph)
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IFVIRTUALPTR(morphed, AActor, UnMorph)
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{
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VMValue params[] = { player->mo, activator, unmorphflag, force };
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VMValue params[] = { morphed, activator, flags, force };
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int retval;
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VMReturn ret(&retval);
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VMCall(func, params, countof(params), &ret, 1);
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@ -66,186 +62,4 @@ bool P_UndoPlayerMorph(player_t *activator, player_t *player, int unmorphflag, b
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return false;
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}
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//----------------------------------------------------------------------------
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//
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// FUNC P_UndoMonsterMorph
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//
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// Returns true if the monster unmorphs.
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//
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//----------------------------------------------------------------------------
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bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force)
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{
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AActor *actor;
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if (beast->UnmorphTime == 0 ||
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beast->UnmorphedMe == NULL ||
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beast->flags3 & MF3_STAYMORPHED ||
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beast->UnmorphedMe->flags3 & MF3_STAYMORPHED)
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{
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return false;
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}
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actor = beast->UnmorphedMe;
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actor->SetOrigin (beast->Pos(), false);
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actor->flags |= MF_SOLID;
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beast->flags &= ~MF_SOLID;
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ActorFlags6 beastflags6 = beast->flags6;
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beast->flags6 &= ~MF6_TOUCHY;
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if (!force && !P_TestMobjLocation (actor))
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{ // Didn't fit
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actor->flags &= ~MF_SOLID;
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beast->flags |= MF_SOLID;
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beast->flags6 = beastflags6;
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beast->UnmorphTime = level.time + 5*TICRATE; // Next try in 5 seconds
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return false;
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}
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actor->Angles.Yaw = beast->Angles.Yaw;
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actor->target = beast->target;
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actor->FriendPlayer = beast->FriendPlayer;
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actor->flags = beast->FlagsSave & ~MF_JUSTHIT;
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actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW));
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actor->flags3 = (actor->flags3 & ~(MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST))
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| (beast->flags3 & (MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST));
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actor->flags4 = (actor->flags4 & ~MF4_NOHATEPLAYERS) | (beast->flags4 & MF4_NOHATEPLAYERS);
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if (!(beast->FlagsSave & MF_JUSTHIT))
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actor->renderflags &= ~RF_INVISIBLE;
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actor->health = actor->SpawnHealth();
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actor->Vel = beast->Vel;
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actor->tid = beast->tid;
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actor->special = beast->special;
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actor->Score = beast->Score;
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memcpy (actor->args, beast->args, sizeof(actor->args));
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actor->AddToHash ();
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beast->UnmorphedMe = NULL;
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DObject::StaticPointerSubstitution (beast, actor);
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PClassActor *exit_flash = beast->MorphExitFlash;
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beast->Destroy ();
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AActor *eflash = Spawn(exit_flash, beast->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE);
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if (eflash)
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eflash->target = actor;
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return true;
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}
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//----------------------------------------------------------------------------
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//
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// FUNC P_MorphedDeath
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//
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// Unmorphs the actor if possible.
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// Returns the unmorphed actor, the style with which they were morphed and the
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// health (of the AActor, not the player_t) they last had before unmorphing.
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//
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//----------------------------------------------------------------------------
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bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *morphedhealth)
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{
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// May be a morphed player
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if ((actor->player) &&
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(actor->player->morphTics) &&
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(actor->player->MorphStyle & MORPH_UNDOBYDEATH) &&
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(actor->player->mo) &&
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(actor->player->mo->alternative))
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{
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AActor *realme = actor->player->mo->alternative;
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int realstyle = actor->player->MorphStyle;
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int realhealth = actor->health;
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if (P_UndoPlayerMorph(actor->player, actor->player, 0, !!(actor->player->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
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{
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*morphed = realme;
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*morphedstyle = realstyle;
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*morphedhealth = realhealth;
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return true;
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}
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return false;
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}
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// May be a morphed monster
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if (actor->GetClass()->IsDescendantOf(RUNTIME_CLASS(AMorphedMonster)))
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{
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AMorphedMonster *fakeme = static_cast<AMorphedMonster *>(actor);
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AActor *realme = fakeme->UnmorphedMe;
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if (realme != NULL)
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{
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if ((fakeme->UnmorphTime) &&
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(fakeme->MorphStyle & MORPH_UNDOBYDEATH))
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{
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int realstyle = fakeme->MorphStyle;
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int realhealth = fakeme->health;
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if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
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{
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*morphed = realme;
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*morphedstyle = realstyle;
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*morphedhealth = realhealth;
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return true;
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}
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}
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if (realme->flags4 & MF4_BOSSDEATH)
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{
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realme->health = 0; // make sure that A_BossDeath considers it dead.
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A_BossDeath(realme);
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}
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}
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fakeme->flags3 |= MF3_STAYMORPHED; // moved here from AMorphedMonster::Die()
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return false;
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}
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// Not a morphed player or monster
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return false;
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}
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// Morphed Monster (you must subclass this to do something useful) ---------
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IMPLEMENT_CLASS(AMorphedMonster, false, true)
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IMPLEMENT_POINTERS_START(AMorphedMonster)
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IMPLEMENT_POINTER(UnmorphedMe)
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IMPLEMENT_POINTERS_END
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DEFINE_FIELD(AMorphedMonster, UnmorphedMe)
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DEFINE_FIELD(AMorphedMonster, UnmorphTime)
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DEFINE_FIELD(AMorphedMonster, MorphStyle)
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DEFINE_FIELD(AMorphedMonster, MorphExitFlash)
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void AMorphedMonster::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("unmorphedme", UnmorphedMe)
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("unmorphtime", UnmorphTime)
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("morphstyle", MorphStyle)
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("morphexitflash", MorphExitFlash)
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("flagsave", FlagsSave);
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}
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void AMorphedMonster::OnDestroy ()
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{
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if (UnmorphedMe != NULL)
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{
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UnmorphedMe->Destroy ();
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}
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Super::OnDestroy();
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}
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void AMorphedMonster::Die (AActor *source, AActor *inflictor, int dmgflags, FName MeansOfDeath)
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{
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// Dead things don't unmorph
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// flags3 |= MF3_STAYMORPHED;
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// [MH]
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// But they can now, so that line above has been
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// moved into P_MorphedDeath() and is now set by
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// that function if and only if it is needed.
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Super::Die (source, inflictor, dmgflags, MeansOfDeath);
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if (UnmorphedMe != NULL && (UnmorphedMe->flags & MF_UNMORPHED))
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{
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UnmorphedMe->health = health;
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UnmorphedMe->CallDie (source, inflictor, dmgflags, MeansOfDeath);
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}
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}
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void AMorphedMonster::Tick ()
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{
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if (UnmorphTime > level.time || !P_UndoMonsterMorph(this))
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{
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Super::Tick();
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}
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}
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